It actually feels good, from turn to turn, to look at the number of cubes (population, in the game’s parlance) in your supply and know what you can do with your hand of cards.Įven better? Trading in Anno 1800. I absolutely adore how simple this system is. One would assume that I am being critical here. The list of industries includes the things you would expect in a game from the designer of Age of Industry, plus a lot more. The list of industries? You almost can’t make it up. Turning some cubes into better cubes by, yes, placing more cubes.It also seems important to acquire investors who will inject capital into an ever-growing community at the dawn of. I’m pretty sure there’s a need to build “exploration” vessels, which look an awful lot like warships being used to conquer distant lands. Storywise, I think Anno 1800 sets players on an island to build a workforce, establish trade routes to the New World, and go on expeditions to find animals. Pass actions that don’t necessarily hurt, no set round structure, a wide variety of public goals available in each game, and lots of ways to score but with one main scoring mechanism which also triggers the final round. Sitting down to a table where Anno 1800 is ready to go is a blast, and it lets you focus on what matters: smooth, intuitive gameplay with very low downtime, semi-cooperative play, and just enough story to set the table for the action.Ī Eurogame to its core, Anno 1800 works so well for me because it does all the things you can expect, but with a couple of gameplay processes that bring me joy. If you’ve got an intern, assistant, younger sibling, or game store clerk who can help you out here, use ‘em. (By “storage solution”, I mean “empty cardboard box.”) If you’ve heard anything about Anno 1800, I’m sure it’s the main tile display, a massive headache that is tough to set up because each of the 35 (!!) different industry tiles has exactly one match, and one space it has to sit on, and the storage solution isn’t ideal between plays. You’ll always be able to find an opponent-the AI!!-and set up is a lot easier than it will be when playing the board game version.įor everyone else, the bear of the setup is worth it. I can already tell that if you love the video game, and you are a video gamer (I count myself in this category), you should stick with that. I haven’t played the PC game which Anno 1800 is based on, but that doesn’t matter. Playing Anno 1800 post-hype hasn’t dulled the sheen. While it took some time for the game to show up, I’m thankful that it did. That copy took a whopping 5 months to arrive. After meeting with our friends at KOSMOS at Gen Con last year, KOSMOS put Meeple Mountain on the list to receive a review copy. I wasn’t that desperate, but then shipping woes hit again. The first two people in my gaming network who got the game paid extra to import their copies from game stores in Europe, and those copies featured German rulebooks! This was certainly due, in part, to the pedigree of the team behind the game, but getting a copy of Anno 1800 took months. For a good stretch of 2021, everyone was talking about Anno 1800, the board game based on the video game from Ubisoft.ĭesigned by Martin Wallace (the Brass games, Age of Steam, Tinner’s Trail) and published by KOSMOS ( The Crew: The Quest for Planet Nine, Cascadia), Anno 1800 was a hit right out of the gate.
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